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Take a look at the computer console and Disable Force Field. If you ban us, I'll tell that the kolto is destroyed! How do I solve (temple catacombs tile pattern)? . It's definitely worth visiting here a few times throughout the game since the vendor here sells some of the best items in the entire game. If you fail to answer the Selkath court exactly as you see above then you'll be removed from Ahto and sent back to the Ebon Hawk. Listen to the conversation the first time through, just to hear it all. Theres a door up ahead and a door to the east. Yes. I've already looked for a way to get myself unbanned, and it does not seem to be possible without reloading the save, which I really don't want to do as my last save before getting banned is about 6h of gameplay away. They have already attempted to seduce our young away from us Who's to say they hadn't corrupted someone else? Use the computer terminal to decrypt a Sith passcard. Show him your passcard, if thats the path you chose, and hell let you in. Once youve collected three Star Maps and try to leave the planet youre on youll be captured by Saulin the Leviathan. Type in devmgmt.msc in the Run box and click OK in order to run it. Interrogate Sith Prisoner: The interrogation with this Sith Prisoner works a lot like the one on Korriban with truth serum. As for the Datapad, that's found in the far northeastern most portion of the Sith Base and is optional but still worth getting. Basically, so long as you hit both Door Controls in the main room you'll be able to pass through each corridor with no issue. You'll get a special, quirky ending. Additionally you'll find 2 Antidote Kits in a footlocker in the corner of the room, vital to heal yourself of the poison the Selkaths can put upon you. Do Eric benet and Lisa bonet have a child together? Bastila has been called away from doing her Battle Meditation to speak with Darth Malak. Simply tell the truth, because lying will not help in this case. He sides with the Republic and was simply curious about everything that was going on. You can persuade your way out of paying the fee if you have the skill. Once they're dead, their bodies should be thoroughly searched as well. Once you're inside the Sith Base our main story objective includes obtaining the Data Module and the Datapad. He is a member of a secret group for the Genoharadan. As much as I don't care about having access to it I really want to complete the Genoharadan quest line. Step 4. Once you land youll be asked to pay another docking fee of 100 credits. The Data Module is required to give to Roland at the Republic Embassy and the Datapad solves the Kidnapped Selkath Youth Side Quest, it's also a get out of jail free card for what comes next. Then work your way into the next room. Both solutions are presented to you by people who 5 minutes ago were so panicked that couldn't listen to a reason and tried to murder you in cold blood: Poison the shark without knowing if there will be any consequences (although there is a chance that there will be some). Youll be appointed as the Arbiter. Open the door and youll meet someone who tells you the Selkath have gone crazy. Continue north and go out another pressure door to the ocean floor. Thank you for your help, but you can kill the shark and get away with it. Slice into the computer system in the computer room of the Republic Base for a hidden recording showing Sunry killing Elassa. When you finally come out at the bottom of this area, a cutscene will ensue in which three Jedi are fighting three Dark Jedi. Then, go back to where we fought the droids at the beginning of the corridor, and go right through the door there. Guarding the doorway are four Dark Jedi. The robes are specific to your character, whether you are Dark or Light side and offer the best rob bonuses in the game! If you want to make any last minute enhancements to your lightsabers, armor, blasters and all that jazz, now is the time to do it. . At the end of the path, you'll find the Star Map. Go forward through the door now, where you'll find a purple force field blocking your way through one of the corridors. You're eventually introduced to your Arbiter (he'll be to you what you were to Sunry earlier). When all six are deactivated, the door holding Malak opens, and the droids cease to function. If you're Light Side, you need to avoid combat and run quickly to each chamber (including the two up top) and destroy them (Destroy Droid works best). How do I get past the elevator in the Sith Base. You, of course, only need to do that if you previously left to do the above side quest. first you fill the three holding fing then you put the three Good times. Once you have been on the submersible to the Hrakert Station and returned youll be able to let Nilko whats been going on. The movement underwater is extremely, extremely slow moving. If you follow the dark side visit Hulas in the East Central area of Ahto City. Convince them that the Sith are evil by bringing them the pin of one of their friends who was killed by the Sith in one of the rooms in this area. Next to the console is a footlocker, which, when opened, will reveal 2 Computer Spikes . Step 2. The only way you can hurt them is to activate the Sonic Emitter when they go at you. Use the Sonic Emitter immediately upon exiting the pressure door from Kolto Control: the Firaxa swimming away to the left isn't an immediate threat, but it is within range. AFAIK, the only way you can stay on Manaan is by not killing the Firaxan shark. Head out of the docking area and follow the passage along to the right. You have about five seconds to heal or shoot up more stimulants before a cutscene begins. By putting it in the harvesting machine and venting it, it will spread through the water and Show the judges the Datapad you got from inside the Sith Base There are three ways to enter the Sith Base,interrogating the prisoner, decrypting the passcard and raiding the landing bay. Or that you were there for diplomatic negotiations and they attacked you. Kill the four Dark Jedi, go through the door, and meet up with Bastila. To kill the shark - the dark side option - I seem to recall it being as simple as selecting the right option when interacting with the tank controls. Everyone who played KOTOR knows the dire consequences of poisoning the Kolto. Step 3. Yes. 3. Go where you haven't yet been in the Star Forge and chances are you're on the right path. Your Arbiter will basically blow the case for you, but you shouldn't interrupt him until he tells the court you are insane. In here, you will do battle with nutty Selkaths. Help the Jedi fight these foes off and search their bodies for any goods. There's a pressurized door locked from the other side there, and a dud-door on the left. your done. So I'm in the middle of my first playthrough, and I just got myself banned from Ahto City. Error message when trying to install restoration mod for KOTOR 1. This will allow you to get to the other side. When questioned, the female scientist who presented you with the alternative is and I quote "SURE" that blowing the machine will work. Experience Points (XP) Received: 1200 Killed the giant firaxan shark You can also do the Kidnapped Selkath Youth Side Quest inside of the Sith Base, this quest is tied in closely with our story objectives. There's a footlocker by the southeast wall: From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars: Knights of the Old Republic/Kolto Control, https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Kolto_Control&oldid=806551. Now, check to see if KOTOR keeps crashing. I hope it'll work for you. Here you'll meet "insane" Selkaths. Head back to the submarine at the Republic Embassy and work your way back to where the Twi'lek was. Talk to Roland at the reception desk and ask him about the Star Map, he'll have information for you but will be unable to tell you anything until you help him out first. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. If you decide to do the assassinations youll be rewarded quite well but will also score dark side points. When you do this, in this order, and you do it properly, you'll explode the kolto machine, putting the beast that was going insane to rest. There will be a long scene during which you'll be put on trial. Step 3. Go toe-to-toe, using Force Wave to knock him back and then charge. New comments cannot be posted and votes cannot be cast. 1.Open your KOTOR's data folder. WebA giant firaxan shark called the Progenitor is guarding the Star Map on Manaan, and the player has to either poison it or destroy the kolto harvesting machine to let the shark grant Beyond the pressure door in the north wall at the west end of the trench is the east airlock at the south end of Hrakert station's East Hallway B, where any party left at the west or central airlock will rejoin you. But you can't do anything to me - I know too much! Your goal is to find Darth Malak, but the path is almost identical for most of the Star Forge. Before going back out of the hatch behind where the scientists are located, go back to the little room before where the force field was. Use the console to abort the depressurization. You have to get one of the containers to equal 4 million. You'll get 500 experience points for your troubles as well. Disable the Read-only Feature of the Game. It took a while, but I figured it out. I have black mailed the court before. Enter into this room and jump in the Republic submersible. I hope it'll work for you. Step 4. Talk to them and persuade them to lower the force field, and then get into a deep discussion with them about what's going on and what you can do. Once again the Selkath will detect the explosion and take you in for questioning. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. holding fing in the the five holding fing then fill the three They are easy to kill, you should be able to wipe right through them. Practice the track first until you feel confident. He tells her, quite simply, that Revan (you) is aboard this ship, and if she wants to prove herself worthy of being his apprentice, then she will have to fight Revan (you) to the death. When you leave the Sith Base you will be stopped by some Selkath who will take you into custody. Head to Ahto East and go to the entrance to the Sith base. To the left of the door you came into this room via, there's a mine on the ground. Below are the 3 approaches laid out for you so you can choose the one that best suits you. I guess you'd find out anyway: the harvesting machinery released a toxin into the water. Keep an eye on your health throughout this long battle, and remember the vital words I told you earlier - if one of your party members here dies, he won't be revived (as it has been throughout the game) until the battle is over. There youll find Shasa and the Selkath youth who are learning the ways of the dark side of the force. Can you save sunry Star Wars knights the old republic? You can also turn down the difficulty to make the vents do less damage then just use the Burst of Speed Force Power and run through. Two of them are arguingas you leave the docking bay. Simply tell the truth, because lying will not help in this case. This is why I think that killing the giant firaxan shark would be actually the right thing to do in both LS and DS playthroughs. to destroy the harvester so the giant shark will calm down you have to go to the control panel near it and fill injector to max transfer from injector to container Note: Once we uncover the PC secret ending, we will add it to this section. All rights reserved. The giant Firaxan shark will be happy and allow you access to the Star Map to the east. ALL RIGHTS RESERVED. 6. 5.Then play the game. Go with them peacefully and tell them about the research station and the giant Firaxan shark. No matter which approach you choose there is no Light Side or Dark Side Points to be had - even the pure combat approach will not earn you any points. Accept his offer, then talk to him again and tell him about what you've found. When you first arrive at Hrakert Station you'll encounter a mercenary who will be freaking out. Manaan is an interesting planet with both Sith and Republican bases. Can you save sunry Star Wars knights the old republic? Transfer from injector to container. If only you could go back in time to stockpile them Further, the Republic Hiring Mercenaries and Missing Selkath quests can no longer be activated or completed because the Selkath Nilko Bwaas and Shaelas won't talk to you. When you tell her that you love her, this will snap her out of it completely. If you are successful he will crack and tell you the Sith passcode to the Sith Base which is zeta 245698 alpha. To solve the Flow Control Room 'puzzle' in the main room that connects both corridors press both of the "Door Control" panels then enter the northern most corridor. Continue into the next room and grab the Datapad from the trapped chest. For more information, please see our New comments cannot be posted and votes cannot be cast. Transfer from injector to container This Light Side walkthrough, however, is only a slight variant on the events of the Star Forge. Find Roland Wann (in the same place he was before, behind that little computer terminal in the first room of the Republic Embassy). Webkotor poison shark or destroy machinery. The local race, the Selkath, are selling them a special plant with healing properties and they have to put up with each other or risk losing their trading agreements. Once you get to Malak, you'll have a cutscene and then the battle, so now is your chance to prep. Shoot yourself up with one of every single battle stimulant in your possession and cast Force Immunity on yourself (if you have it). The Star Map is at the east end of the trench, on the other side of the Hrakert Rift. Off of this corridor are several rooms, some of which with goods, others of which have pressurized doors that'll lead you into the oceans of Manaan. Head north into the North Computer Room. Archived post. Fill injector pod. This is the final showdown and the end of the game. Plead not guilty Youll be free to go. And with that, Roland gives you a passcard that will allow you access, via the Republic Embassy, to the underwater areas below, where your Star Map might be found! You'll have to fight her several times here (and somehow she regains her strength while you stay at what you were), but the fight is more symbolic. Take the submersible down to Hrakert Station. Korriban - It's typically best to save the Star Map on Korriban for last; after finishing the Leviathan. Hack and spike all of the six computers, using six Computer Spikes per computer (you should have plenty, you'll need 36 total), telling the computer to destroy itself. Use the submersible to return to the Republic Embassy on the surface, where Roland Wann awaits you in the corridor exiting the submersible bay to the east: If you speak to him again, you can ask for a bribe to move closer to the dark side of the Force and you can do so repeatedly: Before opening the door to leave the Republic Embassy, save game. Well this ruckus (and carnage) you've caused at the Sith Base is quite illegal and you're going to be held for it. You found one of the Star Maps in the ruins it had been guarding. Finish any side quests and then make your way to the next planet. He wants you to recover a droid that was taken by the Sith. (My first playthrough). Let's put ourselves in the shoes of the hero we play as: He knows that an aggressive giant firaxan shark that he cannot defeat in battle is guarding the Star Map and that people who tried to emerge to the surface all had a shark incident. A Selkath of some importance, a lower ranking politician. 5. And with that said, six droid computers activate and start creating droids around you. When Malak gets up, quickly cast Force Wave again. You'll eventually come to the Kolto Control Panel. Once in the Cantina, you'll find a man named Niko Bwaas. We are not presented with ANY other reason other than admitted speculations that the processing machine is the possible reason why the shark is agitated and that the destruction may calm it down. Since this battle is so epic, you'll be short-handed for a very long time. 4th Answer: 2 If not, you're already there. Its a tough battle but the three of you should be able to handle it. Once your enemies are dead, make sure to search their bodies thoroughly for any goods they might have. You'll need to kill them before you proceed. **Warning** If you choose to put toxins into the water and poison it you'll be taken into custody when you resurface on Manaan and (possibly) banned from the planet permanently. Help the Jedi fight these foes off and search their bodies for any goods. In the footlocker in that room, you'll find2 Antidote Kits. Head north along the hallway, and as you exit Security Control to the west you may encounter Calo Nord if you haven't already done so since escaping Taris; Darth Bandon may be similarly encountered here after finding your third Star Map. Kono says that you should poison it, and has given you a canister of some sort of blister agent they developed to use against the sharks. Once the trial is over your charges will be dropped and you're free to go. 1) Fill the small (3 unit capacity) pod. Disable the Read-only Feature of the Game. 3. This page was last edited on 3 August 2017, at 19:33. It is located on the Bay of Kotor, one of the most indented parts of the Adriatic Sea. Manaan is the only ocean planet on our list of visitable planets and is one that you typically want to save until after you finish Tatooine and Kashyyyk. You may need a friend (or a third hand) to pull this off. You'll know it's the door I speak of because a cutscene takes place in which the Dark Jedi put a shield over the door. to destroy the harvester so the giant shark will calm down you have to go to the control panel near it and fill injector to max transfer from injector to container Youll have another dream on your way to Manaan, showing the location of the Star Map. Once through the door you'll face off with two more of these droids guarding another door. Take out his shield and go in for the kill. In order to reprogram it you'll need to do the following at the Kolto Tank: 1. They are of little difficulty, but definitely harder than most droids we've come across thus far, mainly due to their built-in shields. After all, you want the Republic crushed when you take over as Dark Lord of the Sith. 4. var today = new Date(); Have a look at it and take the Data Module. It seems Sunry was lying but do you want to bring this up in court? Malak is hurt by Dark Force powers, but has some built in immunities, which lessens the effect. It allows you to pass.]. In fact, he offers you guidance on how to be safe whilst under the water, and promises to not only keep this information to himself, but to try to further the Republic's cause. Trying to persuade them using the Force never works, and using it a second time is the quickest way to be banned from the planet: Lying to them by trying to blame the Sith for what happened is a more convoluted way of doing so: Rather than continuing to lie or feigning ignorance, you can admit to it and then start telling the truth (as you should do from the start): You're returned to the cockpit of the Ebon Hawk. //--> The way these vents work is there are always two which have no steam blowing out of it and they switch on and off in an ascending/descending order. Make sure you be careful with what you say to the Selkath Court because you can be sentenced to death if you lie to them or admit your guilt. The explosion to kill a giant firaxan? Make sure you check the chests along the way and pick up a Sonic Emitter. You can hack the computer and ask it to create you a custom-made robe, along with some powerful weapons. Make sure to search the bodies of all killed (especially those of the Sith Soldiers, as they carry Life Support Packs). When they are slain, inspect their bodies for any goods they might have on them. He'll tell Darth Malak that the droids could not hold the Jedi. Do not engage the droids in combat. Be nice to the planet and access fuel tank pressure control. Dark Side Points: Put toxin into the harvesting machine and poison the water. Speak with Judge Shelkar and tell him you want to investigate the murder case involving Sunry. The trial will end and youll be free to go. When you finally get all the way to the right and things calm down (this will take a good fifteen minutes, as soldiers and Dark Jedi will seem to be coming from everywhere), you'll find the elevator that'll lead you deeper into the Star Forge, and closer to Darth Malak and Bastila. So if you are in front of that Control Panel and you don't have the knowledge of the player wouldn't a thought cross your mind?Like: What if I blow the machine and the shark doesn't move? By putting it in the harvesting machine and venting it, it will spread through the water and When asked for proof tell the judges you have a datapad showing the Sith are to blame. HK-47, as always, is a wise choice as your third character. But there's a footlocker here with a Plasma Grenade in it. When they are dead, search their bodies before continuing further. Then load your save and talk to Malak again.

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